Assuming you have completed the Unity Tracker Setup for your project, you are now ready to initialize the Unity Tracker.
Importing the library
Add the following
using lines to the top of your
.cs scripts to access the Tracker:
using SnowplowTracker; using SnowplowTracker.Emitters; using SnowplowTracker.Events;
You should now be able to setup the Tracker!
Creating a tracker
To instantiate a Tracker in your code (can be global or local to the process being tracked) simply instantiate the Tracker interface with the following:
// Create Emitter and Tracker IEmitter e1 = new AsyncEmitter ("com.collector.acme") Tracker t1 = new Tracker(e1, "Namespace", "AppId"); // Start the Tracker t1.StartEventTracking();